var e = require;
var t = module;
var o = exports;
Object.defineProperty(o, "__esModule", {value: !0});
var n = cc._decorator,
    a = n.ccclass,
    i =
        (n.property,
        (function () {
            function e() {}
            return (
                (e.SEND_COCOS_ANALYTICS = "SEND_COCOS_ANALYTICS"),
                (e.SEND_BOX_PORTAL_INFO = "SEND_BOX_PORTAL_INFO"),
                (e.SEND_ADD_DESK_ICON = "SEND_ADD_DESK_ICON"),
                (e.UPDATE_HAVE_COIN_NUMBER = "UPDATE_HAVE_COIN_NUMBER"),
                (e.UPDATE_HAVE_ZS_NUMBER = "UPDATE_HAVE_ZS_NUMBER"),
                (e.UPDATE_HAVE_TASTE_CARD_NUMBER = "UPDATE_HAVE_TASTE_CARD_NUMBER"),
                (e.UPDATE_HAVE_REVIVE_NUMBER = "UPDATE_HAVE_REVIVE_NUMBER"),
                (e.SEND_CHOOSE_ROLE_INDEX_INFO = "SEND_CHOOSE_ROLE_INDEX_INFO"),
                (e.SEND_UPDATE_CHOOSE_HERO_LIST = "SEND_UPDATE_CHOOSE_HERO_LIST"),
                (e.SEND_PLAYER_GET_TASK_AWARD = "SEND_PLAYER_GET_TASK_AWARD"),
                (e.SEND_UPDATE_TASK_INFO = "SEND_UPDATE_TASK_INFO"),
                (e.SEND_UPDATE_PLAYER_INFO = "SEND_UPDATE_PLAYER_INFO"),
                (e.SEND_CHOOSE_EQUIP_INFO = "SEND_CHOOSE_EQUIP_INFO"),
                (e.SEND_PLAYER_MOVE_INFO = "SEND_PLAYER_MOVE_INFO"),
                (e.SEND_PLAYER_STOP_MOVE_INFO = "SEND_PLAYER_STOP_MOVE_INFO"),
                (e.SEND_PLAYER_POS_INFO = "SEND_PLAYER_POS_INFO"),
                (e.SEND_SHOW_BE_HIT_INFO = "SEND_SHOW_BE_HIT_INFO"),
                (e.SEND_CREATE_SOLDIER_INFO = "SEND_CREATE_SOLDIER_INFO"),
                (e.SEND_PLAYER_FREE_SKILL = "SEND_PLAYER_FREE_SKILL"),
                (e.SEND_PLAYER_FREE_SKILL_ONE = "SEND_PLAYER_FREE_SKILL_ONE"),
                (e.SEND_PLAYER_FREE_SKILL_TWO = "SEND_PLAYER_FREE_SKILL_TWO"),
                (e.SEND_ROLE_BE_KILL_INFO = "SEND_ROLE_BE_KILL_INFO"),
                (e.SEND_UPDATE_MATCH_PLAYER_INFO = "SEND_UPDATE_MATCH_PLAYER_INFO"),
                (e.SEND_PLAYER_LEVEL_UP_INFO = "SEND_PLAYER_LEVEL_UP_INFO"),
                (e.SEND_PLAYER_SKILL_COOLING_TIME = "SEND_PLAYER_SKILL_COOLING_TIME"),
                (e.SEND_PLAYER_USE_PLAYER_SKILL = "SEND_PLAYER_USE_PLAYER_SKILL"),
                (e.SEND_TOWER_LIGHTING_TARGET_INFO = "SEND_TOWER_LIGHTING_TARGET_INFO"),
                (e.SEND_GAME_OVER_INFO = "SEND_GAME_OVER_INFO"),
                (e.SEND_CREATE_MONSTER_INDEX = "SEND_CREATE_MONSTER_INDEX"),
                (e.SEND_UPDATE_BUY_EQUIP_NEW_ADD_INFO = "SEND_UPDATE_BUY_EQUIP_NEW_ADD_INFO"),
                (e.SEND_UPDATE_PLAYER_REVIVE_INFO = "SEND_UPDATE_PLAYER_REVIVE_INFO"),
                (e.SEND_ROLE_SMALL_HEAD_POS = "SEND_ROLE_SMALL_HEAD_POS"),
                (e.SEND_ROLE_ADD_BIG_DRAGON_BUFF = "SEND_ROLE_ADD_BIG_DRAGON_BUFF"),
                __decorate([a], e)
            );
        })());
o.default = i;
